Gentle Shock:
The Perception Cell
Immersive installation for one viewer
Conceptual Framework
At the heart of Gentle Shock lies the idea of tension—the force that maintains form and allows a system to exist. In this context, aggression is understood not as destruction, but as a structuring impulse of life. Without this tension, evolution, empathy, and even the distinction between "self" and "other" would be impossible.

The project draws upon the ethology of Konrad Lorenz, who viewed aggression as a structuring force of nature linked to survival and spatial organization. In the natural world, aggression does not necessarily lead to annihilation; more often, it organizes space, regulates distance, and establishes rituals of coexistence.

Betta splendens (the Siamese fighting fish)—a species living in strict isolation and exhibiting complex territorial behavior—becomes a living metaphor for this duality: beauty and threat, concentration and solitude. This idea finds spatial expression in the visual structure of the installation.

The central image consists of numerous identical glass heads, each containing a red fighting fish. At first glance, the elements appear repetitive, almost cloned. However, upon closer observation, it becomes clear that the movements of the fish in each cell are distinct, unpredictable,
and unsynchronized—much like the thoughts, emotions, or impulses within individual personalities.

Each head rotates along its own trajectory, yet in relation to one another, they begin to form rhythms and repeating patterns. Thus, an allusion to society as a system arises. What is experienced as chaos from within reveals structure when viewed from without. Autonomous elements generate a stable configuration. Thirty-six colored cells form interconnected patterns and, through circular motion, close into a single unified system.

This system does not claim universality or neutrality. It may be interpreted differently across various cultural contexts, but the fundamental principle remains: difference does not negate structure, and tension does not destroy the whole.

time & size scale representation
Color in Gentle Shock plays a structural rather than decorative role. Its semantics refer to the chromatic philosophy of Kandinsky, where color acts directly, bypassing rational interpretation. Each background represents a distinct emotional field—enclosed and isolated, yet existing within a shared environment.
— Red: Pulse and vital energy.
— Violet: Anxiety and latent tension.
— Green: Growth transitioning into a sense of threat.
— Blue: Depth and pressure.
— Gold/Orange: Seductive but unstable warmth, balancing on the edge of illusion.

Gradually, the chromatic diversity recedes, giving way to black—the moment when the system loses external distinctions. The final reduction leads to an archetypal triad: the absolute darkness of the background, the transparency of the glass vessel, and the scarlet flash of the living fish.

Here, aggression returns to its primordial meaning—as the impulse of existence itself. Not conflict or violence, but the tension without which life cannot be sustained.

The soundscape intensifies bodily perception. A low, monotonous oceanic hum is felt as strongly as it is heard, creating a sense of pressure, isolation, and immersion. Sound, like the image, works toward the decentering of perception, gradually dissolving the habitual boundary between the observer and the observed.

Gentle Shock does not explain or preach. It is a minimalist, precise construction in which every element carries weight. The installation creates a controlled shift in perception—a "gentle shock" in which outward-directed energy turns inward, opening the possibility of empathy. For a brief moment, the boundary between the self and the system, between "I" and the "other," loses its rigidity—and in that moment,
a new perspective becomes possible.

Three Modes of Perception
The installation invites the viewer to choose their own mode of entering the experience.

— Rational Path
The viewer reads the conceptual framework before entering the audiovisual experience.
— Empirical Path
The viewer experiences the audiovisual environment first and reads the conceptual framework afterwards.
— Intuitive Path
The viewer may choose not to read the text at all and experience the work without a conceptual frame.

Technical Implementation
• Options 1 and 2. The viewer encounters a two-dimensional version of the cylindrical projection.The audiovisual environment is presented as 2D animation projected onto a cylindrical screen, creating a pseudo-spatial illusion.The only difference between these two options is the moment when the viewer encounters the conceptual text - before or after the experience.

• Option 3 — Intuitive Mode. For viewers choosing a non-verbal immersion, the visual environment becomes fully stereoscopic.The viewer receives 3D glasses, transforming the projected environment into a spatial image.This version requires dedicated 3D compositing and, ideally, a cylindrical OLED matrix to achieve maximum black depth and image quality.

Technical Description of the Installation
It is necessary to choose a visual aid that is appropriate for the topic and audience.
● Entry Zone:
A darkened room with an entrance door and a door leading to the Main Hall. Walls are painted black or draped in black fabric. In the center is a touchscreen where the visitor selects one of three paths. This choice determines the presence of conceptual text and the technical mode: 2D animation or full stereoscopic 3D (3D glasses are provided if selected). While the visitor makes their choice, depth cameras discreetly perform a 3D volumetric scan of their head. Once complete, a message prompts the visitor to enter the Main Hall. A door closer ensures the door shuts automatically.

● Main Hall:
A geometrically precise circular room. Ideal dimensions: Diameter: 6m, Height: 3m. Projectors are ceiling-mounted for full cylindrical coverage. The acoustic system is mounted both above and below (infra-bass), allowing the experience to be felt physically. The visitor watches a 6-minute, 32-second audiovisual sequence. At the climax, a rotating 3D model of the scanned visitor’s head appears for several seconds. This is followed by absolute darkness and silence, then a transition to white light. Depending on the initial choice, explanatory text may appear. Finally, an illuminated "Exit" sign is projected, and the visitor leaves through an automatically closing door.

● Exit Zone:
A white room of arbitrary shape containing a real glass head aquarium on a pedestal with a live Betta splendens. Nearby, a tablet offers an anonymous survey. The system records the chosen perception mode to tailor survey questions. The data serves as an archive of the work’s impact.

Technical Requirements
● Space & Structure:
The space must be isolated from external noise. The Main Hall must have strict circular geometry for projection alignment.
Walls are drywall, painted gray. The support structure may use radius aluminum trusses or ceiling-mounted systems.

● Control System:
Based on a TouchDesigner server managing: Touchscreen, Depth Cameras, Video Content, and Audio.

● Lighting remains static and independent.
— Patch Development: ~1 month.
— Calibration: ~2 days on-site after installation.

● 3D Scanning:
Utilizes three ZED 2 depth cameras. The scanned model is integrated into the media server as a dynamic node at the end of the sequence.
● Touchscreen:
Determines the flow of explanatory text (appears on touchscreen, in the hall, or not at all).

● Projection:
Full-wall coverage (slight floor bleed allowed).
— Min. Brightness: 500 lux.
— Pixel Pitch: ≤ 3mm.
— Optics: Ceiling-mounted short-throw lenses.
— Noise: Projection cooling noise must be minimized.

● Sound & Lighting:
— Audio: Uniform coverage; min. SPL 80 dB. Truss-mounted speakers.
— Light: Entry zone in darkness; illuminated "Entry" sign. Optional subtle floor
spotlight in the center. Dedicated local spotlight for the exit aquarium.


Materials and Equipment (Indicative List)

All materials may be replaced with equivalent alternatives.

— Drywall and load-bearing structure — 50−100 sq. meters
(depending on space configuration)
— Prolyte H40V or H30V truss — approx. 46 meters + two circular trusses
(internal diameter 6 meters)
— 20−30 inch touchscreen display
— Mini PC (touchscreen control)
— ZED 2 depth cameras — 3 units
— Panasonic PT-RZ890 projectors or equivalent —
4 units short-throw lenses — 4 sets
— L'Acoustics X8 speakers or equivalent — 4 units with amplification
— L'Acoustics SB18 or KS28 subwoofers (for low-frequency body effect)
— Static profile lighting fixtures — 3 units
Team
Andrey Plotnikov — Author and Artistic Director
Phone: +7 (965) 334-63-00
Telegram: @Giperboll
Email: plotnikov81@yandex.ru

Oleg Rikota — Technical Director
📍 Based in Cyprus, Limassol
Phone: +357 94456178
Telegram: @Oleg_Rikota
Email: olegrikota@gmail.com

Ilya Koyushev — Technical and Artistic Support
Phone: +7 (916) 617-38-62
Telegram: @Ilya_Koyushev
Email: b_room@mail.ru